Add Behaviors
Behaviors define what content does while the learner is in a step.
Examples include:
- showing or hiding content;
- playing narration;
- moving or rotating content;
- making an object grabbable;
- starting a visual effect;
- clearing temporary content before the next step.
Add a behavior
- Select the step or element that needs behavior.
- Open the behavior section in the inspector.
- Choose the behavior type.
- Select the scene target when the behavior affects a specific object.
- Configure timing and options.
- Preview the step.
note
Use behaviors when they clarify the training flow. Avoid adding motion or effects that distract from the learner action.