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Add Behaviors

Behaviors define what content does while the learner is in a step.

Examples include:

  • showing or hiding content;
  • playing narration;
  • moving or rotating content;
  • making an object grabbable;
  • starting a visual effect;
  • clearing temporary content before the next step.

Add a behavior

  1. Select the step or element that needs behavior.
  2. Open the behavior section in the inspector.
  3. Choose the behavior type.
  4. Select the scene target when the behavior affects a specific object.
  5. Configure timing and options.
  6. Preview the step.
note

Use behaviors when they clarify the training flow. Avoid adding motion or effects that distract from the learner action.