Supported Assets
Training Composer projects start from a 3D environment.
Initial 3D environment formats
Supported first environment formats:
.usdz.usda
Asset preparation guidance
Before importing:
- use clear file names;
- remove unused geometry when possible;
- keep asset scale consistent with the training environment;
- test the environment in preview before building many steps.
note
Add final limits for file size, texture size, audio formats, and performance budgets when they are confirmed.