Skip to main content

Supported Assets

Training Composer projects start from a 3D environment.

Initial 3D environment formats

Supported first environment formats:

  • .usdz
  • .usda

Asset preparation guidance

Before importing:

  • use clear file names;
  • remove unused geometry when possible;
  • keep asset scale consistent with the training environment;
  • test the environment in preview before building many steps.
note

Add final limits for file size, texture size, audio formats, and performance budgets when they are confirmed.